#Mudlet forums how to#
Windows: Linux & MacOS: About Key Features Download How To Use Roadmap Credits License. I think in a year or two, with its implementation of a mapper, it could surpass cMUD in functionality. Mudlet Play immersive, multiplayer, pure-text RPGs on Mudlet. I deleted everything Mudlet mapper script related last night and re-installed the whole gambit.
I don't really think this is of major importance, but it is pretty cool. Someone else on another forum thread posted that you had to go into your Mudlet profile and make sure some things were deleted too. These are some general pictures and at the bottom some pictures of MUDs who have made it their own.
2- Go to the scripts section in mudlet and in the magicmap folder in script MapAre change createMiniConsole to openUserWindow - this makes the window its own and movable and its possible to link it to the main map window by simply dragging and. I have the psion svo and Ashlia GUI (I tried ZulahGUI 2.0, but the gear never would show up.). I recently switched from using nexus to mudlet and am in general completely new to scripting, triggers and alias.
#Mudlet forums install#
That means that even at a basic functionality level, of common triggers, aliases, and gauges, Genesis could have its own client. Magic Map in a movable window: 1 - Install the zip file from the first post by Findis into mudlet. Hello Im completely new to Mudlet and have been playing Achaea for only 2 weeks. As of right now the only major function it is lacking is an automapper, which is supposedly under development for Mudlet in the nearing future.īecause Mudlet is open source, add-ons can be created and customized for MUDs.
After adjusting to various differences (triggers, alias and the like, operate differently), I am beginning to grow fairly fond of it. How do you create a mudlet package Id like to share some quality-of-life improvements, for example I have a package (alias+trigger) where I can just type#Mudlet forums windows#
I've been using Mudlet now for awhile, since c/zMUD is not offered for my Ubuntu box. If youre wondering about the blank area at the bottom by the way, its intentional: mudlet will have a bar of tabbed windows if youre playing more than one MUD at the same time and Ive tried to design Valkyrior in such a way as it wont fall apart if it gets nudged around. Checkout the git repository, Import the omnibus module into Mudlet, change image paths, done. S1 = "sword#" s2 = "sword#" - venom mappings venoms = venoms.a = "aconite" venoms.c = "curare" venoms.d = "delphinium" venoms.x = "xentio" venoms.k = "kalmia" venoms.g = "gecko" venoms.i = "slike" venoms.t = "epteth" - arms venoms.s = "epseth" - legs venoms.v = "vernalius" venoms.g = "digitalis" venoms.m = "monkshood"įunction envenom (rapier, venom) if rapier = nil or venom = nil then return end send ("envenom ". Note that you can also use external Scripts. If you make an alias to do 'display (gmcp)' you'll see the contents of the table. GMCP data is stored in a table called 'gmcp' and updates every prompt (for the most part). Check it, close Mudlet, open Mudlet, and log in. first sword for alias,name in pairs(venoms) do if (alias = matches) then envenom(s1, name) end if (alias = matches) then envenom(s2, name) end end There's a checkbox down under 'GMCP' which reads 'Enable GMCP'.